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Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
5
|
Posted - 2014.03.20 21:04:00 -
[1] - Quote
CCP Eterne wrote:There are big changes coming to EVE Online in the summer expansion. One of the biggest changes will be to the way refining and reprocessing works and is calculated. There will be new formulas, new incentives to reprocess in outposts and POSes, and large changes to the ways mineral compression works. We are also improving the functionality of the reprocessing window. CCP Ytterbium details all these changes in this new dev blog! get bent you stupid **** twats perfect skills should not need implants to get perfect results |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
5
|
Posted - 2014.03.20 21:09:00 -
[2] - Quote
baltec1 wrote:GreasyCarl Semah wrote:Malcanis wrote:Using maths, can you explain how to make refining in nullsec better than trivially available 100% refines in free, invulnerable NPC station in hi-sec? Why should refining in nullsec be better than anywhere else? Nullsec already has better: Ratting, Rocks, Anomalies, Missions, PI, etc, etc. I'm not real sure how anyone can say that risk out there isn't rewarded. So miners and re-processors shouldn't be rewarded for taking more risk? you do get more reward you guys get the better rocks and bigger rocks |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
5
|
Posted - 2014.03.20 21:13:00 -
[3] - Quote
Mikron Alexarr wrote:baltec1 wrote:Rukoro Okagima wrote:Ok I admit it I don't give a flying pickled onion about highsec production just why nerf salvaging and module reprocessing. I tried to stay quiet promise Buff to miners. well, kinda... Mining can be done afk meaning that it can potentially be botted (sorry, no method of bot detection short of full system analysis is full-proof). Because it can be botted, making it more profitable can produce more bots doing it. If you want to see a real buff to mining as a profession, they need to change how mining is done in the same way that hacking was changed to be more interactive. I'm not saying add a click fest... I want to see something done for mining that rewards being at the keyboard with more ore and fun. This would also make botting more difficult (or at the very least more complex - interactive can be tough) which means more value added to the real miners. that i agree with 100% but miners have been asking for a more interesting way to mine |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 21:23:00 -
[4] - Quote
GreasyCarl Semah wrote:TigerXtrm wrote:Sany Saccante wrote:Any chance to add mineral compression?
It could solve problem with moving minerals to null. I get a feeling part of this change is to encourage local industry in null sec blocs. What is happening right now is that there are insanely huge power blocks that have 90% of their production in high sec or are relying on imported minerals to build stuff locally. Entire Titan fleets being built with minerals that were mined in a 1.0 system while the rock fields in the systems the Titans are being built are untouched. Does that make sense? No it doesn't. As such, mineral compression as a mechanic is probably being left out very much on purpose. Just like loot reprocessing is being nerfed to **** for the same reason. This is indeed the problem. So why can't the null sec power blocks HTFU and provide security for a mining operation in their systems? Or is it easier just to elect one of your ranks to the CSM and have that person fly to Iceland to cry all over the conference room table until you get what you want?
CCP has always been a goonz bi tch they have always bent over backwards for them |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 21:32:00 -
[5] - Quote
Kadl wrote:Destitute Tehol Beddict wrote:Kadl wrote:Destitute Tehol Beddict wrote:You should be able to achieve 100% refine with 10.0 Standing (NPC station) + Perfect Skills + Implant
Also change the m3 amounts for modules so they are more reflective of there mineral composition. A while ago I mentioned that some people would feel uncomfortable if they couldn't ever get their number to 100%. My suggestion is to realize that there is a max player skill at max efficiency station and that is essentially 100%. Rate yourself against that and forget the silly game mechanics where all the asteroids suddenly have more tritanium. An increase in volume (m3) would be an interesting addition since it would localize production of some items or force an additional cost in transportation. In the past CCP reduced transportation costs with jump freighters and the like. Increasing volume requires an increase in transportation which requires increased costs. Increased transportation costs encourages local production in null as well as high sec. We will have to see what CCP wants to do with this opportunity. You never get more than 100% refine that is the cap. (theoretically yes... in game no) The question is 100% of what? A percent alone does not tell the story. For example the new cap for efficiency is 86.9%. Lets go through the steps: 1) CCP magically adds 38.1% more minerals to all ores. 2) Your old efficiency in high sec was 100% of the minerals in the ore, but now the ore has more minerals. 3) Your new efficiency in high sec is 72.4%* of the minerals in the ore, but no one can get more than 86.9%. Your new efficiency gives you the same number of minerals. 4) OH MY THERE ARE MINERALS LEFT IN THE ORE!!!! - Those minerals were not there before. So if you compare the number of minerals received from old method vs new method then you could have a percentage above 100%. This means CCP is buffing the minerals obtained from ore, but we already know that because in step one CCP magically added more minerals. * The caveat is that you need to have maxed skills. If you skimped because you were "good enough," well times change and you aren't.
+ implants |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 21:39:00 -
[6] - Quote
GreasyCarl Semah wrote:baltec1 wrote:Krom Thomson wrote: you do get more reward you guys get the better rocks and bigger rocks
Refining is 100% and most rocks can be found in high sec in large quantities where they can be mined in near perfect safety. Null has nothing to offer in terms of mining or processing those minerals. More lies. Anomalies in high sec are mined out very quickly. There is system after system of belts in null sec with great ore that you guys can't seem to figure out how to take safely. Either that or you are too lazy to take it.
oh yes that veldspar and scordite vary valuable so then the gigantic ore site you guys get in your mining systems in null are utterly worthless and all that merc and a morphite just **** rocks |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 21:50:00 -
[7] - Quote
baltec1 wrote:Krom Thomson wrote:
CCP has always been a goonz bi tch they have always bent over backwards for them
Yep, that's why the nerfed tech moons which we mostly controlled.
oh ya they totally nurfed your moonz if you know tec was the only type of moon all they did was switched what moons did what and it took you guys a whole of what 15 week to take all the new good moons ***** plz i'm ex cfc got tired of your anti indy policies |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 22:30:00 -
[8] - Quote
mkint wrote:Tippia wrote:Dinsdale Pirannha wrote:Right, so this announcement is not a net nerf to high sec? No, it buffs it pretty significantly, bringing faster and better abilities than it ever had before. You're usually good with the market stuff. Didn't you read the dev blog? It says very very explicitly, that an absolutely maxed out (someone else did the math that it's 200 days worth of skills, i.e., nearly equivalent to a titan parking alt) would STILL have a lower refining yield than now. The dev blog also listed a more normal loss amount as well, at a 30% nerf to all empire refining. Not to mention the unapologetic PVE nerf. This change is yet another wealth redistribution. It gives (yes, gives, because it's a freebie, result of CSM politics) nullsec alliances a 60% or so economic advantage in anything that's made out of minerals (i.e. those super caps they use to hang onto their sov, and oh by the way get even better mineral compression than ever to help build.) That data is right there in the dev blog, and it just takes arithmetic.
hmm titan perfect refining .. titan perfect refining now tell me what would you pick? |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 22:38:00 -
[9] - Quote
Steve Ronuken wrote:If there's a decent margin in it, I'd certainly take up refining ore for profit.
Around 30 days from now, I'd have all the highsec ores at 5 for perfect refine. I already have the standing for perfect refine. So that's an implant, at around 300 million or so (ignoring the current markup on it, since the devblog came out)
Any decent corporation would take care of refining for its members. Easy enough to split the ore requirements between multiple characters.
And it's not like anyone in highsec needs all the ore skills. the ABCs aren't available. Lowsec ores are only in sites. you may want to reevaluate what perfect is steve |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 22:44:00 -
[10] - Quote
Melek D'Ivri wrote:Weaselior wrote:Dinsdale Pirannha wrote: So let me get this straight. Joe high sec mission runner, who is currently getting 100% refine on modules, will now have to have a hugely expensive implant, plus weeks of skills, to achieve a 27.6% nerf in his mission loot income.
So what null sec cartel corp do you have your alt in?
i don't think you grasped how scrapmetal works in the current system, implants don't affect it and you're getting 55% of what you get now at most (only scrapmetal processing, which is now 2% affects scrapmetal, nothing else, so 50% *1.10=55%) Both Refining and Refinery Efficiency affect modules reprocessing pre-nerf. As well as Implants. You can use an implant and skip Scrapmetal Processing currently, so yes, if you have Scrapmetal Processing and Implant is useless, but only then. You can currently get 100% yield on an item VERY easily with Standings (just need about 3 weeks of training instead of 6)
he also forgets that its the null-sec alliance leadership that controls how much null station take.... excluding npc of course. |
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Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 22:50:00 -
[11] - Quote
Marcia en Welle wrote:How about giving low sec and npc null sec some much needed love as you suggested in the Blog ytterbium. I assume you are referring the POS changes being the buff to low sec, even though it will still be much easier to use the POS in high sec.
Increase the base reprocessing rate of stations in low sec and npc null sec to 55%.
that is one i wouldn't be opposed to seeing a bit of love for the low bears |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
7
|
Posted - 2014.03.20 22:55:00 -
[12] - Quote
Weaselior wrote:mkint wrote: And all it'll take is the skillpoints of a titan pilot. Thank goodness that's a normal state of affairs!
yeah uh no, that's not how many skillpoints it would take a titan is two years of training the 200 days was me, and much of that is highend ores, you can bust out all highsec ores easily by patch day, and that also included ampV because i was inattentive to my skillplan (whoops) since i am an overman and live in null i may have need of highend refining as well so i'll do that but someone with zero refining skills can become a perfect veldspar refiner in under 30d then its about 5 days max for each additional highsec ore, so the people scrabbling in the dirt in highsec don't have that sort of training time but yes, people more skilled than you should get more rewards but it takes like three guys with the skills in jita to drive profits down to minimal levels and how do you get that we don't need the skills? some of us do refining for a living other see the saving in buying the ore and refining it to make are stuff |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
8
|
Posted - 2014.03.20 22:57:00 -
[13] - Quote
handige harrie wrote:I like this change, it gives something nice to every area of the game and makes the value of Compressed Ore vs Ore vs Minerals or Compressed Ice vs Ice products fresh and more fluid again. The only ones losing out for now are Rorqual pilots, who lose their nich+¬ (compression). why not say that well not hiding on your npc alt |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
8
|
Posted - 2014.03.20 23:04:00 -
[14] - Quote
ergherhdfgh wrote:Some basic points I think CCP misses: - There are two types of isk: server generated and isk made from other players - Server generated isk adds to mudflation - isk made from other players drives down mudflation as eventually those sold goods are blown up. - Players engaging in PvE have choices which effect the ratio of server isk to player isk - Loot nerf leads to less mission / ratting / anoms being looted
- Increased ratio of speed running missions means: - Dilution of LP values - Increase in salvage value - Increase in server isk to player isk ratio which = mudflation - Increase entry barrier for new players
Last I heard something like 80% of players reside in high sec. CCP thinks if it keeps buffing null sec income it will get those players to go to null yet somehow keep forgetting the huge entry barrier to null and the fact that if you want null to become as popular has high sec you have to attract all kinds of players to null.
Currently null sec favors only one kind of player and that is the type like to shoot at everything. Null sec mechanics do not favor industrial types. So CCP keeps buffing what large coalitions can make which just further increases the entry barrier to null. No matter how much you boost mining if you have to have 3 combat pilots to protect every miner / hauler / booster then that means less isk per character involved in the mining op.
The bubble proof interceptors while I love them for getting around null make it so the only way to protect a mining op from a hot drop is to move so deep into null that you are out of cyno range or any red territory. This just further increases the entry barrier to null for newer players and newer corps / alliances
If you want null more active you need to increase the amount of newer players and newer / lower population corps and alliances. If you want that you need to increase the tools for Coalitions and Alliance to open their space to other players. The types of things I can think of to do is are: - An easy way to share standings publicly like allowing anyone to have their local chat display the standing that any person, alliance or corp chooses to make public. - More tools to earn isk from neutrals like the ability to set rates of tax i.e. bounty sharing rates - Tools to tax ore removed from system.
Current null sec mechanics encourage large Coalitions to lock down huge sections of space to not get used. If you want to make null more active you need to change that and create mechanics that incentivise sov holders to encourage other players to use their space. This creates a mechanic where as an Alliance leader I want as many friendlies in my space as possible and as few in my competitors space as possible. So if I set my tax rates too high independents will go to my competition. If I keep my space safer it will be more valuable. If I make my competitors space less safe it will drive down the value of their space.
In short you need to make it so that sov holders are actively seeking more people to come use their space in stead of the mechanic which we currently have which is to encourage them to keep as many people as possible out of their space. The more valuable you make null under the current mechanics the more you make profitable to lock down your boarders and keep as many people out of null as possible.
So instead of trying to make everyone fight regardless of their play style why not make it so that those who like to fight can and those that like to produce can and create tools for the producers to be able to pay the combatants.
you keep forgetting one small thing and that indys are mostly treated as second class in null cpp can't fix null only null can fix null by giving up this stupid anti new players and anti indy lifestyle |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
8
|
Posted - 2014.03.20 23:07:00 -
[15] - Quote
Mara Rinn wrote:Scyllyn wrote:Ask yourself would you rather play a game where you can be enjoying "end game" content in less than a fortnight or a game where it takes almost 8 months just to be able to melt rocks properly? 1) EVE doesn't have an end-game. 2) If you love WoW so much because of the "end game" (which is simply levelling your gear instead of your character), why don't you go back there? 3) All the games which try to replicate WoW's model fail. Why should EVE try to emulate WoW when it already has a model that has worked for 10 years? 4) EVE doesn't have an end-game, so discussion of "end game content" is meaningless. he is aiming more at the fact that it is vary hard on new players and with ccp adding longer and longer skill qu's to the game its going to make this game less and less inviting to new people |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
8
|
Posted - 2014.03.20 23:12:00 -
[16] - Quote
Steve Ronuken wrote:Krom Thomson wrote:Marcia en Welle wrote:How about giving low sec and npc null sec some much needed love as you suggested in the Blog ytterbium. I assume you are referring the POS changes being the buff to low sec, even though it will still be much easier to use the POS in high sec.
Increase the base reprocessing rate of stations in low sec and npc null sec to 55%. that is one i wouldn't be opposed to seeing a bit of love for the low bears Well, they do get access to the intensive refining array, with a higher return on it. i meant a little station love |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
8
|
Posted - 2014.03.20 23:15:00 -
[17] - Quote
Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s
the inplant is not what pi sses me off its the fact that you need it for perfect or well the new perfect |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.20 23:20:00 -
[18] - Quote
Anhenka wrote:Krom Thomson wrote:you keep forgetting one small thing and that indys are mostly treated as second class in null cpp can't fix null only null can fix null by giving up this stupid anti new players and anti indy lifestyle This applies to indies, not newbros. And as soon as indies start contributing to the good of the alliance at the same level as a PvP player, we will stop treating them like second class citizens. But to contribute on that level would require them either providing supplies at MASSIVE discounts (And I don't mean 5% over Jita), or supplying the alliance with a flat tax of isk, minerals or ore. If you want to come out and give your alliance a 30% discount in order to keep your value anywhere near that of a PvP player, then alliances will welcome you with open arms. But if you think nullsec is your personal isk printing ground for mining, and that providing supplies to the alliance at only slightly ABOVE Jita is some sort of valuable contribution worthy of other people protecting you and the space you live in, you have your head in the sand. And guess what? Most indy guys only want to go to null to make more money. Actually helping their alliance by decreasing their profit margins or spending time to PvP is nowhere on their agenda. They might pretend to agree to do so, but 90% of the time, they get out there and do absolutely nothing of significant benefit to the alliance. TLDR: You can have mining profit, with effort paid for living there by PvPing, or you mine there and pay the alliance to protect you with a significant chunk of your efforts, or you can sit in highsec and pathetically whine about how nullsec alliances don't like miners. Pick one.
no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.20 23:32:00 -
[19] - Quote
Minari Inocari wrote:"Keep calm and carry on"
This is not something to be calm about. You're going to ruin Pro Synergy, a salvaging service corp, and they're already hitting harder times because of the MTU. This is going to be a huge hit to new players and mission runners who rely on their services to become established in eve, and your "compensation" does nothing to help them.
This change is not something I can support at all. ya i'll feel sorry for you guys your a good group that helps new bro's a lot |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.20 23:37:00 -
[20] - Quote
Anhenka wrote:Krom Thomson wrote: no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of
This may surprise you, but people who only run anoms all day instead of helping their alliance by PvPing are called RENTERS! You can rent and then mine. You can rent and then run anoms. You can rent and then sing Turkish Opera in local. You can join an alliance, PvP, then mine. You can join an alliance, PvP, then run anoms. You can join an alliance, PvP, then sing Turkish Opera in local. Either way, you are paying with your time, in the form of PvP, or in isk, or in minerals. But living in nullsec has a price, and the price is time spent helping you alliance, one way or another. You are entitled to NOTHING.
minners are also not the once who do the ungodly mark ups its the people who move stuff in via jf or carrier and wh on the off occasions
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Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.20 23:42:00 -
[21] - Quote
Anhenka wrote:Tarsas Phage wrote:Jagoff Haverford wrote: So null pilots are going to take a far bigger hit in training time than those who live in empire space.
No troll, but I would think 0.0 duders would be pretty used to this sort of skill regimen with all the varied fleet doctrines that come and go. Boots no Baltecs oh wait now OmegaFleet Nags oh don't forget Talwar/Crow fleets better make time for Maestroms etc etc. Besides, we're looking at, what, Rank 1 skills? Really? Just pretend you're training T3 subs if that'll make it go down easier. It's the circle of life. Just keep training for what the current doctrine is, getting cut off before you finish it, rinse repeat. Eventually, it might be a month, six months, a year, three years, but the doctrine you half trained for will come back, and you will be ready. Remember Hellcat abbadons? Amarr BS V and t2 LG lasers. It took a hell of a long time to come back, but Apocs needing the same skills are now a thing. Circle of life :)
i just went logi when i lived in null everyone loves logi :P
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Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.20 23:54:00 -
[22] - Quote
Anhenka wrote:Krom Thomson wrote: minners are also not the once who do the ungodly mark ups its the people who move stuff in via jf or carrier and wh on the off occasions
Tell me Krom. As a nullsec miner living in the space of an alliance that protects you so that you don't have to protect yourself, which one of these is an appropriate price for Trit? A: Jita price. B: Above Jita price C: Below Jita price If A: We don't need you because we can do that via compression and JF with minimal costs, in much higher volume, on demand. If B: **** off, we REALLY don't need you because we can import it at Jita price. If C: Are you seriously saying there are miners willing to come to nullsec, mine Tritanium, then get paid less for it than highsec miners get paid for less effort? Well come on in. We'd love tons of trit at 75% of Jita price.
wait you guys protect your miners? wow you guys will be the first |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.21 00:03:00 -
[23] - Quote
Daniel Plain wrote:since i can't be assed to read all 30 pages, i'll just ask: has there been any thought on making refining less than instant? it does not have to scale linearly, but even a logarithmically scaling duration would be better than than just snapping your fingers and turning millions of tons of stuff into other stuff. that is an idea i could get behind |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.21 00:21:00 -
[24] - Quote
Querns wrote:mkint wrote:At least then it would take some effort to benefit from the changes instead of just a freebie gift to dev-bros. I mean, nullsec doesn't HAVE to be better at absolutely everything. I never saw that written down anywhere by anyone who matters. But if the devs are gonna give free stuff to their bros, it could at least take a little bit of effort. Man, if this is the usufruct of some sort of relationship with CCP, we've really fu cked up. Instead of the way it's being laid out, where you have to spend 60 billion ISK to get the 60% efficiency station, we could have gotten it for free. I guess we'll have to send our negotiators back to the table, minus a few layers of back skin from the flaying. ok you guys ***** about the upgrade cost but forget who makes the prices on them |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
9
|
Posted - 2014.03.21 00:27:00 -
[25] - Quote
TheSmokingHertog wrote:Steve Ronuken wrote:Unable to refine ore for profit?
Sell it, so someone else refines it.
Where's it written that Miners have to be the ones who refine ore? Especially newbie miners? So we should filter out even more market volume noise in our tables now? ;)
so what your saying is new pilots should have to struggle even more to make isk in this game? |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:10:00 -
[26] - Quote
Commander Bjorn Gisch wrote:Death of the casual player. Join a 0.0 alliance, pay tribute, force yourself to login for CTAs, activity minimums. Screw having a real life. We have gone from sandbox to WoW style level regions. maybe not all of us want to be a null b itch |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:11:00 -
[27] - Quote
Vaerah Vahrokha wrote:Plug in Baby wrote:So building capitals is now the domain of sov holders as well as supers. How can anyone else compete in the market losing 27.6% when everyone in null is losing only 13.2% .
I honestly can't see how there will be any margin>
Look at the Moros Current Cost: 1930m New Sov Cost: 2185m New NPC Cost: 2463m
Difference: 278m
How can anyone compete with the sov holders when they will have a 280m margin? You aren't meant to compete with them. This whole change is precisely tailored at bringing in the long time request of large null sec alliances (expecially one) to have everything made the best for them "because we fought to hold sov". Therefore you are meant to either suck up and join them or close shop. you guys alrdy get the best of everything eale's |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:14:00 -
[28] - Quote
Jason Station wrote:My drink is empty.
If I read this all correctly I'm going to get hit with a very large nerf bat.
The timing is such that I should stock up like hell before the patch.
Once it is over I should hope that bounties alone will pay my way for the next 18 months until the economy recovers (yes I am looking at you battleship BPO)
Oh wait. I really don't give a flying squirrel and will just adapt.
Bartender! to late the prices have alrdy skyrocked |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:16:00 -
[29] - Quote
Cor'len wrote:Really, CCP? What a f*cked way to start off announcing summer features.
So in short you're nerfing hisec. Woohoo, sure makes me look forward to this summer then. Sure, the refining bit needed work, but you really didn't have to completely destroy mineral compression and reprocessing loot, as well as drop ore yields down the shitter.
No, I'd rather have it the way it currently is than what you're planning, even if some parts make sense. Stop f*cking up the game, you've done enough already. don't worry if ccp keeps on this path old hi sec players will quit and new once will go f uck this i'm not playing a game i can't do anything on for 6 months |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:21:00 -
[30] - Quote
Arthur Aihaken wrote:Rain6637 wrote:High sec should provide a taste of what's available in EVE, and cause players to seek out where they can get more of it/do it better, and those places should be not-highsec. strip highsec down to the frame and leave it on cinder blocks. edit: and shrink it too. We'd have to buff null (again) to compensate Goons for all their lost incomeGǪ  only way to make a goon happy is if you gave them full control over the game oh wait........... CCP already did that when they gave mittani back his account after telling players at fan fest to go tell a player to commit suicide. |
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Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:29:00 -
[31] - Quote
Rain6637 wrote:what i think about the refining array is: either they can't get the refining array to use your skills (bc programming limitation), or like other new things in EVE they make it OP at first so that people will want to use it/make it a thing. I know of quite a few people who will be happy about this change.
anyway. refining, mining, all PVE sources of isk should be the worst in highsec. make it a sample of game mechanics, but nothing more.
if the refining array is your new best option, go with it.
instead of worrying about mega allies, find a way to join one.
you are right and wrong all at the same time yes a lot of stuff should be worse like the rock types/amounts in the rocks but refining shouldn't be worse since a company is more likly to invest money to refine stuff in a safer place such as hi sec station apose to low/null........ you guys get the better rats better ded sites better asteroid belts/ anom's.
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Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:32:00 -
[32] - Quote
Weaselior wrote:oh dear me in order to compete economically with nullsec i might have to put in a fraction of the effort they do?
heavens to betsy this can't be happening what kind of monster would put in a change that would do that
mommmyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy spoken like a true mittani b itch |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:34:00 -
[33] - Quote
Rain6637 wrote:what i don't get is ... if you see how much better entity A's margins will be over entity B, why not ... join entity A? the only reasons I can come up with are RP. cause some people play this as a game and not a way of life unlike null sec alliances who seem to think they can dictate your qu's and all your free time. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:36:00 -
[34] - Quote
Teshania wrote:Love the changes!!!
2 things caught my eye and made me sigh, 1) Refining Arrays Just doing max regardless of skills. (Why train, just drop and pos and move on with life, It breaks the system you are trying to implement) 2) Compression, the Roq is back to being useless, you had it shining again for 30secs, then said don't worry you can us a POS module.
I love it cause it prevents Modules as the primary means of transporting minerals for mass production. But you went and nerfed ships that need to the heart and soul of operations!
My suggestions
1) Move the Refining Arrays out of the POS and make them Deployable Objects, and have then refine based on the user of the object!
2) MAKE THE Roqual Worth something! It needs to have its nitch that is not being shared with a POS or deployable object. well they still let it boost in poses |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:40:00 -
[35] - Quote
Ispia Jaydrath wrote:So, as a lowsec builder, what I'm getting is that I have to either run around picking up ore, or give part of my margin to some ******* who's willing to compress it for me. Also, I need a tower in lowsec to keep up with the joneses. Also, anybody who builds in sov null and jumps the finished product to low can crush me.
I'm not going to threaten to leave the game or anything, but if you're going to **** my livelihood from three directions at once you could at least not be all condescending about how nobody has anything to worry about. oh i feel for you low bro's but don't worry soon enough ccp will tell us that goonz own the rights to the game |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:42:00 -
[36] - Quote
Nex Killer wrote:mkint wrote:hopielee hopielie wrote:jeep hearing that the PoS will compete with the roqu. it will not, because if you are in high or low sec, finding a moon will be a problem(high sec standings may as well). but in null you would need a ship to carry the compressed ores, and have a tank, so think the rorq will be fine. Can't use rorq in high. Anywhere else you always do rorqual compression in the pos shield anyway. And anywhere you've already got a POS shield, save yourself the fuel cost and just run the pos mod. Highsec POSes aren't that hard to get anyway, but it's a useful thing that most people don't realize it. I don't get why they just didn't make the Orca into a mini Rorq that lets you compress in highsec. i might actually use my orca again |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:43:00 -
[37] - Quote
Rain6637 wrote:because it's already a mini carrier :-3
<3 <3 orcas
how so? |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:48:00 -
[38] - Quote
Mario Putzo wrote:Weaselior wrote:Mario Putzo wrote:Rain6637 wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984
i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you. I don't want to move and join other people. I am happy where I am. If null sec people are having a hard time finding warm bodies to do things for them, perhaps they should change their politics can not whine to CCP to change the game. actually, it sounds like your not happy where you are because even the slightest change made you unhappy maybe you should contemplate branching out from just reprocessing mission loot, there's a wide world out there Taking nearly 30% of a yield is not a small change by any means, I now have to do 30% more to match miners who now have to do 10% less (assuming they take the 2 minutes to find a new favorable refining station), and null folks who do practically nothing to suckle on the teet of R32/R64 Passive moongoo. I shouldn't have to contemplate branching out, I shouldn't have to contemplate moving, the only reason for this change is to appease null sec groups and CCP's ridiculous fascination with reading news reports about how 4K nolifes spent 18 hours fighting in .01% real time. I get you are Goonie, and have blued 3/4 of EVE already, but I don't feel that forcing folks to kiss a ring of a null lord is promoting emergent game play. It makes no sense and only further decreases the value of living and operating in Low Security space.
didn't you know if we are not kissing mattani ass and bending over backwards to give goonz free kills we are not playing the game right |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:51:00 -
[39] - Quote
Rain6637 wrote:they're trying to see how ****** they can make the game for miners before they realize their life sucks
its a test to see how far they can destroy the game b4 players say f uck this and quit
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:52:00 -
[40] - Quote
Zetaomega333 wrote:Quote:this added with the removal of PoS fuels from high sec. What world do you live in? I still see ice belts and planets to do pi at in highsec. We have the SAME ice belt mechanics in null as you do in empire.
won't argue ice has been broken and still is broken |
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:57:00 -
[41] - Quote
Querns wrote:ergherhdfgh wrote:Malcanis wrote:Seismic Stan wrote:I don't like it - mainly because I don't understand it.
If I did, I'd probably love it.
;) That's a succint summary of 90% of the complaints in this thread. You realize you are ridiculing the people that elected you into your role as CSM right? If you dislike being CSM so much why not just drop your position? Fortunately, any given CSM member does not need to please the entire playerbase to make it on the CSM. It's only necessary to throw in with our voting bloc. so what your saying is go give mittani a blow job and i'm sure to be a csm by next year? |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 16:58:00 -
[42] - Quote
mynnna wrote:GreasyCarl Semah wrote:Melek D'Ivri wrote:Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time. Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields? I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium. And to top it all off, it is the "carebear" that is ruining the game! When exactly will CCP's catering to these people stop? Does it know no bounds? So querns already made the point that you don't seem to get how asteroid belts work, so let's attack the rest of your premise. Imagine thescenario. You are a three day old newbie in an alliance well known for loving its newbies. You're looking for something to do, so do you a) start training down a pointless dead end training path (considering you want to pvp) and grab a venture, then go mining for 5m isk/hr? b) Run around behind a veteran looting his ratting sites for what is certainly more than that? c) bug a mentor for a stack of free frigates, have fun PvPing, then say something adorable on voice comms and get showered with more isk than you think you can possibly ever use (really, a couple hundred million) because of it? Hint: The answer is not A. And to squash the typical and hilariously wrong response I always see, the answer still does not become A if the person looking to buy the minerals just doubles the price he's willing to pay, because if you need some minerals are you going to a) offer to pay twice the going price just so you can get them locally or b) import them from empire in one of any of the readily available compressed forms? Hint: The answer is, once again, not A. Just to cap things off, none of this changes if we're talking about a veteran player, except the activities are more like A) jump into your mackinaw and, realizing you've trained yourself down a dead-end training path, drink yourself into a stupor while mining these "pristine belts" for (at best) about 35m/hr b) run around as the veteran newbies follow around, ratting for a minimum of 60m/hr or c) Go out and have fun PvPing, knowing that if you die, you'll actually make money because of the corp reimbursement policies. Or, d), **** off to FW lowsec on an alt and farm the missions for far more isk/hr than anything you'll do in your own space... but that's a different topic entirely. Answer? Still not A, sorry. In case you weren't aware, grav sites (the scanner based mining sites) respawn pretty much instantly if they're fully mined out. In other words, it's not like a lack of ore is why "we can't get enough minerals" - it's got everything to do with mining simply not being a worthwhile task. Lemmih AI wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. Yes, they realize this. What you fail to realize is that with the skills that people in empire are currently using to get a 100% refine (Refining 5, RE 5, Ore 4, no implant), they will only get 68.31%, or a 12.7% loss compared to now. If they really believed that mining doesn't need a nerf right now, they'd adjust the ore composition to the 68.31% value rather than the elusive 78.2% value. Oh no, now you'll have to train your skills up to their maximum level and use implants to achieve your fullest potential, just like every other activity in the game! and look its are local goon rep |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 17:01:00 -
[43] - Quote
Mario Putzo wrote:Funny to see goonies telling everyone how mining works when across their vast 3/4 of null asteroid belts sit untouched. "Oooh the mechanics" What a load of **** Mynnna. I respect your grasp on economics in the game but this is a pretty weak reach for justifying the fact that all across CFC space there are thousands of roids untouched. Its not the mechanics, its cowardice and laziness. Im sure if you could passively grab those rocks like moongoo you and your friends would have stopped complaining years ago.
Let me guess its the afk cloaky dudes fault. Maybe you should have Martini ask for another round of forum alt warriors to spread the news.
What a joke.
wait you mean they can't yet? well this won't do! we must petition ccp to make this happen post haste! |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 17:04:00 -
[44] - Quote
Querns wrote:Mario Putzo wrote:Querns wrote:Mario Putzo wrote: Actually its because most of the null players don't actually play unless there is a timer and jabber ping telling them to form up. Then they send as many warm bodies as they can to said fight and replace the lost ships with their passive income from Moongoo. They don't need to mine because they just buy all the stuff from highsec and jump it out to null sec in jump freighters.
That is why they have no one mining, they don't need to, and they don't have the players willing to do it. Most of their folks unsub unless its wartime, or some new nullsec group shows up that they can easily farm for kills without expending effort or risk.
Yet another misinformed opinion. Do you actually have any context for the drivel you post? We don't mine because mining ore is terrible isk/hr. Instead, we rat. Need proof? http://evemaps.dotlan.net/map/Deklein#npc24Look at all those people logged in and playing, outside of war time. The fact of the matter is that we drill into the heads of every member of our alliance this simple fact: doing the thing that gets you the best isk/hr is always better, because you can just take the money you earn and buy the products you need instead of half-assedly chasing them down doing significantly less isk/hr. Right now, mining isn't that. But several months of whining on EVEO about how imbalanced mineral acquisition is between Null and HS is entirely relevant. Give me a break son. Go ask Mittens for another cup of koolaid and more talking points. You can't spend half a year whining about something when you completely refuse to do the process yourself. Well you can, but trying to play it off is pathetic. But hey parrot away. Why would we need to whine on eve-o when we have multiple CSM members?
you are aware like 4 carrier pilot can make all the rat kills you just posted |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
23
|
Posted - 2014.03.21 17:07:00 -
[45] - Quote
mynnna wrote:Opner Dresden wrote:mynnna wrote:
Hint: The answer is, once again, not A.
Just to cap things off, none of this changes if we're talking about a veteran player, except the activities are more like A) jump into your mackinaw and, realizing you've trained yourself down a dead-end training path, drink yourself into a stupor while mining these "pristine belts" for (at best) about 35m/hr b) run around as the veteran newbies follow around, ratting for a minimum of 60m/hr or c) Go out and have fun PvPing, knowing that if you die, you'll actually make money because of the corp reimbursement policies. Or, d), **** off to FW lowsec on an alt and farm the missions for far more isk/hr than anything you'll do in your own space... but that's a different topic entirely.
Answer? Still not A, sorry.
Your math is a bit off on the hourly... mining scales to more toons extremely well, ratting, mission running, incursions doesn't... per toon income per hour may not be epic, but you can stack more toons to make total isk per hour better. If it takes 2-3 days to plex all the accounts (one or multiple), isk/hour/toon is kind of a worthless metric and mining again becomes worthwhile. The ore/ice changes are good, nothing wrong with them (except minmatar stations getting the fuzzy end of the lolly pop, but that will probably be adjusted before all is said and done), rorq and POS changes are fine and dandy (except the intensive might be a bit OP since it beats out all outposts until they've got lvl 2 upgrades in), but the scrap metal changes feel like such a brutal shift. Not only from a compression end, but also mission and ratting loot... this could easily be split out to a point patch after and give the market some time to implement the spiffy new compression system and get used to change in ore supply numbers since this is a nerf to all HS miners until they put up a POS and get an array for it. Oh okay, so now we're expecting these three day old newbies to be running multiple accounts in order to serve as our slave labor? Answer still not A, sorry. And if we're talking about veteran players, well, Ishtars can be multiboxed quite effectively as well and so scale horizontally almost as well as mining does. They don't scale horizontally as far, but I've heard four or five is manageable and anomaly respawns can certainly support that. So, 240-300m/hr from those 4-5 ishtars. Multiboxed mining gang would need about 8-10 mackinaws to match that, but only if they have a rorqual for boosts, a hauler or two, and never have to move or do anything to interrupt the on-paper isk per hour value. Hulks, while they're higher yield, really aren't worth comparing since the requisite effort is a considerably larger increase. So for most people the answer is still A, and unfortunately, the number of mass multiboxing sperglords in this game is low enough that, yeah, they still don't really supply enough minerals. Good thing compression exists, huh?
mynnna go away b4 the lynch mob get the rope over the tree and hangs you for the filthy goon you are
|

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
24
|
Posted - 2014.03.21 17:19:00 -
[46] - Quote
admiral root wrote:Rivr Luzade wrote:admiral root wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... I think you should improve your understanding of the phrase "risk versus reward". Which risk? The inherent risk that comes with living in nullsec. you mean logging in having a intel network that tells you a hostels is coming from 40 jumps away the station only you guys can dock in the best rats in the game the best rocks in the game the best moons in the game...... but yet when you null pricks get bored the first thing you do is come up and suicide gank indy and mission runners. and ***** cause you are so hard done by with all your supers and tech moons. |

Krom Thomson
Dark Neutron Star Metatron Inc. Alliance
24
|
Posted - 2014.03.21 17:21:00 -
[47] - Quote
Mario Putzo wrote:Querns wrote:Hint: newbies are not slave labor. No one is obligated to mine, ever. The fact that you covet our tiny asteroid belts due to the crippling poverty that a highsec miner faces on account of daily depletion of highsec belts does not somehow obligate us to use ours. Yet it entitles your CSM members to lobby for changes to mechanics that don't even impact "you", all because you refuse to mine belts in your own space. Sounds about par for the course for Goon Logic.
down with goon csm? |

Krom Thomson
DNS Requiem Brothers of Tangra
34
|
Posted - 2014.05.21 07:28:00 -
[48] - Quote
CCP Ytterbium wrote:Ms Michigan wrote:::Slow clap:: I read this dev blog...and I am still in disbelief. Everything looks ::cough:: Awesome. I think you actually managed to get this one right out of the gate. For years it never occurred to me that reprocessing could have been made better. This dev blog exceeded my expectations and I am glad to hear it will fix many other problems in EVE. The UI interface looks amazing and worthwhile.  Am I right to assume, people can actually reprocess ore in a Wormhole now too without loss?  Holy $hit if that is correct. Now with increased risks mining in a WH, you can actually have something to balance it out. Awesome. One more question: "A character that has perfect skills / standings who reprocesses at a 50% station with all skills maxed but without the 4% implant will have 2.8% less reprocessed minerals than currently. Again, that is an intended behavior, as we want players to invest in reprocessing to get the most out of it."  Does this mean that you will HAVE To use implants to get 100%?  If so I disagree with this philosophy as the rest of the game does not work this way. I.e. People use implants mostly to make up for skills lacking and then sometimes to take it to 105% - not to get to 100%. Please reconsider if that is the case...it is immersion breaking imho. Thanks for a great dev blog and new summer feature though. My crew will really be looking forward to this. You will need the 4% reprocessing implant if you want to reach the old rates yes. We also discussed the point you mention, but in the end we didn't want to increase reprocessing rates for high-security NPC stations, and as such counted the implant as base for the change.
SO then you admit that your favoring null sec over high sec? |
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